| 29 | } |
| 30 | |
| 31 | vec3f addLightsToArray(std::vector<ispc::Light *> &lightShs, |
| 32 | uint32_t &visibleOnly, |
| 33 | Ref<const DataT<Light *>> lights, |
| 34 | const ispc::Instance *instanceSh) |
| 35 | { |
| 36 | vec3f aoColor = vec3f(0.f); |
| 37 | for (auto &&light : *lights) { |
| 38 | // just extract color from ambient lights |
| 39 | const auto ambient = dynamic_cast<const AmbientLight *>(light); |
| 40 | if (ambient) { |
| 41 | addVisibleOnlyToArray( |
| 42 | lightShs, visibleOnly, light->createSh(0, instanceSh)); |
| 43 | aoColor += ambient->radiance; |
| 44 | continue; |
| 45 | } |
| 46 | |
| 47 | // no illumination from HDRI lights |
| 48 | const auto hdri = dynamic_cast<const HDRILight *>(light); |
| 49 | if (hdri) { |
| 50 | addVisibleOnlyToArray( |
| 51 | lightShs, visibleOnly, light->createSh(0, instanceSh)); |
| 52 | continue; |
| 53 | } |
| 54 | |
| 55 | // sun-sky: only sun illuminates |
| 56 | const auto sunsky = dynamic_cast<const SunSkyLight *>(light); |
| 57 | if (sunsky) { |
| 58 | addVisibleOnlyToArray(lightShs, |
| 59 | visibleOnly, |
| 60 | light->createSh(0, instanceSh)); // sky visible only |
| 61 | lightShs.push_back(light->createSh(1, instanceSh)); // sun |
| 62 | continue; |
| 63 | } |
| 64 | |
| 65 | // handle the remaining types of lights |
| 66 | for (uint32_t id = 0; id < light->getShCount(); id++) |
| 67 | lightShs.push_back(light->createSh(id, instanceSh)); |
| 68 | } |
| 69 | return aoColor; |
| 70 | } |
| 71 | |
| 72 | } // namespace |
| 73 |
no test coverage detected