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hub / github.com/RenderKit/ospray / buildScene2

Function buildScene2

apps/ospTutorial/ospTutorialAsync.c:306–431  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

304}
305
306void buildScene2(OSPCamera *camera,
307 OSPWorld *world,
308 OSPRenderer *renderer,
309 OSPFrameBuffer *framebuffer,
310 vec2i imgSize)
311{
312 // camera
313 float cam_pos[] = {2.0f, -1.f, -4.f};
314 float cam_up[] = {0.f, 1.f, 0.f};
315 float cam_view[] = {-0.2f, 0.25f, 1.f};
316
317 // triangle mesh data
318 static float vertex[] = {-2.0f,
319 -2.0f,
320 2.0f,
321 -2.0f,
322 3.0f,
323 2.0f,
324 2.0f,
325 -2.0f,
326 2.0f,
327 0.1f,
328 -0.1f,
329 1.f};
330 static float color[] = {0.0f,
331 0.1f,
332 0.8f,
333 1.0f,
334 0.8f,
335 0.8f,
336 0.0f,
337 1.0f,
338 0.8f,
339 0.8f,
340 0.0f,
341 1.0f,
342 0.9f,
343 0.1f,
344 0.0f,
345 1.0f};
346 static int32_t index[] = {0, 1, 2, 1, 2, 3};
347
348 // create and setup camera
349 *camera = ospNewCamera("perspective");
350 ospSetFloat(*camera, "aspect", imgSize.x / (float)imgSize.y);
351 ospSetParam(*camera, "pos", OSP_VEC3F, cam_pos);
352 ospSetParam(*camera, "dir", OSP_VEC3F, cam_view);
353 ospSetParam(*camera, "up", OSP_VEC3F, cam_up);
354 ospCommit(*camera); // commit each object to indicate modifications are done
355
356 // create and setup model and mesh
357 OSPGeometry mesh = ospNewGeometry("mesh");
358 OSPData data = ospNewSharedData1D(vertex, OSP_VEC3F, 4);
359 ospCommit(data);
360 ospSetObject(mesh, "vertex.position", data);
361 ospRelease(data);
362
363 data = ospNewSharedData1D(color, OSP_VEC4F, 4);

Callers 1

mainFunction · 0.85

Calls 14

ospNewCameraFunction · 0.85
ospSetFloatFunction · 0.85
ospSetParamFunction · 0.85
ospCommitFunction · 0.85
ospNewGeometryFunction · 0.85
ospNewSharedData1DFunction · 0.85
ospSetObjectFunction · 0.85
ospReleaseFunction · 0.85
ospNewGeometricModelFunction · 0.85
ospNewInstanceFunction · 0.85
ospNewLightFunction · 0.85
ospNewRendererFunction · 0.85

Tested by

no test coverage detected