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hub / github.com/RenderKit/ospray / buildScene1

Function buildScene1

apps/ospTutorial/ospTutorialAsync.c:181–304  ·  view source on GitHub ↗

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179}
180
181void buildScene1(OSPCamera *camera,
182 OSPWorld *world,
183 OSPRenderer *renderer,
184 OSPFrameBuffer *framebuffer,
185 vec2i imgSize)
186{
187 // camera
188 float cam_pos[] = {0.f, 0.f, 0.f};
189 float cam_up[] = {0.f, 1.f, 0.f};
190 float cam_view[] = {0.1f, 0.f, 1.f};
191
192 // triangle mesh data
193 static float vertex[] = {-1.0f,
194 -1.0f,
195 3.0f,
196 -1.0f,
197 1.0f,
198 3.0f,
199 1.0f,
200 -1.0f,
201 3.0f,
202 0.1f,
203 0.1f,
204 0.3f};
205 static float color[] = {0.9f,
206 0.5f,
207 0.5f,
208 1.0f,
209 0.8f,
210 0.8f,
211 0.8f,
212 1.0f,
213 0.8f,
214 0.8f,
215 0.8f,
216 1.0f,
217 0.5f,
218 0.9f,
219 0.5f,
220 1.0f};
221 static int32_t index[] = {0, 1, 2, 1, 2, 3};
222
223 // create and setup camera
224 *camera = ospNewCamera("perspective");
225 ospSetFloat(*camera, "aspect", imgSize.x / (float)imgSize.y);
226 ospSetParam(*camera, "pos", OSP_VEC3F, cam_pos);
227 ospSetParam(*camera, "dir", OSP_VEC3F, cam_view);
228 ospSetParam(*camera, "up", OSP_VEC3F, cam_up);
229 ospCommit(*camera); // commit each object to indicate modifications are done
230
231 // create and setup model and mesh
232 OSPGeometry mesh = ospNewGeometry("mesh");
233 OSPData data = ospNewSharedData1D(vertex, OSP_VEC3F, 4);
234 ospCommit(data);
235 ospSetObject(mesh, "vertex.position", data);
236 ospRelease(data); // we are done using this handle
237
238 data = ospNewSharedData1D(color, OSP_VEC4F, 4);

Callers 1

mainFunction · 0.85

Calls 14

ospNewCameraFunction · 0.85
ospSetFloatFunction · 0.85
ospSetParamFunction · 0.85
ospCommitFunction · 0.85
ospNewGeometryFunction · 0.85
ospNewSharedData1DFunction · 0.85
ospSetObjectFunction · 0.85
ospReleaseFunction · 0.85
ospNewGeometricModelFunction · 0.85
ospNewInstanceFunction · 0.85
ospNewLightFunction · 0.85
ospNewRendererFunction · 0.85

Tested by

no test coverage detected