| 482 | } |
| 483 | |
| 484 | Ref<SceneGraph::Node> SceneGraph::createGarbageQuadMesh (int hash, size_t numQuads, bool mblur, Ref<MaterialNode> material) |
| 485 | { |
| 486 | RandomSampler sampler; |
| 487 | RandomSampler_init(sampler,hash); |
| 488 | Ref<SceneGraph::QuadMeshNode> mesh = new SceneGraph::QuadMeshNode(material,BBox1f(0,1),mblur?2:1); |
| 489 | |
| 490 | mesh->quads.resize(numQuads); |
| 491 | for (size_t i=0; i<numQuads; i++) { |
| 492 | const unsigned v0 = (RandomSampler_getInt(sampler) % 32 == 0) ? RandomSampler_getUInt(sampler) : unsigned(4*i+0); |
| 493 | const unsigned v1 = (RandomSampler_getInt(sampler) % 32 == 0) ? RandomSampler_getUInt(sampler) : unsigned(4*i+1); |
| 494 | const unsigned v2 = (RandomSampler_getInt(sampler) % 32 == 0) ? RandomSampler_getUInt(sampler) : unsigned(4*i+2); |
| 495 | const unsigned v3 = (RandomSampler_getInt(sampler) % 32 == 0) ? RandomSampler_getUInt(sampler) : unsigned(4*i+3); |
| 496 | mesh->quads[i] = QuadMeshNode::Quad(v0,v1,v2,v3); |
| 497 | } |
| 498 | |
| 499 | mesh->positions[0].resize(4*numQuads); |
| 500 | for (size_t i=0; i<4*numQuads; i++) { |
| 501 | const float x = cast_i2f(RandomSampler_getUInt(sampler)); |
| 502 | const float y = cast_i2f(RandomSampler_getUInt(sampler)); |
| 503 | const float z = cast_i2f(RandomSampler_getUInt(sampler)); |
| 504 | const float w = cast_i2f(RandomSampler_getUInt(sampler)); |
| 505 | mesh->positions[0][i] = Vec3fa(Vec3ff(x,y,z,w)); |
| 506 | } |
| 507 | |
| 508 | if (mblur) |
| 509 | { |
| 510 | mesh->positions[1].resize(4*numQuads); |
| 511 | for (size_t i=0; i<4*numQuads; i++) { |
| 512 | const float x = cast_i2f(RandomSampler_getUInt(sampler)); |
| 513 | const float y = cast_i2f(RandomSampler_getUInt(sampler)); |
| 514 | const float z = cast_i2f(RandomSampler_getUInt(sampler)); |
| 515 | const float w = cast_i2f(RandomSampler_getUInt(sampler)); |
| 516 | mesh->positions[1][i] = Vec3fa(Vec3ff(x,y,z,w)); |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | return mesh.dynamicCast<SceneGraph::Node>(); |
| 521 | } |
| 522 | |
| 523 | Ref<SceneGraph::Node> SceneGraph::createGarbageGridMesh (int hash, size_t numGrids, bool mblur, Ref<MaterialNode> material) |
| 524 | { |
nothing calls this directly
no test coverage detected