Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x >
| 6250 | // With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. |
| 6251 | // FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. |
| 6252 | bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) |
| 6253 | { |
| 6254 | ImGuiWindow* window = GetCurrentWindow(); |
| 6255 | if (window->SkipItems) |
| 6256 | return false; |
| 6257 | |
| 6258 | ImGuiContext& g = *GImGui; |
| 6259 | const ImGuiStyle& style = g.Style; |
| 6260 | |
| 6261 | // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. |
| 6262 | ImGuiID id = window->GetID(label); |
| 6263 | ImVec2 label_size = CalcTextSize(label, NULL, true); |
| 6264 | ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); |
| 6265 | ImVec2 pos = window->DC.CursorPos; |
| 6266 | pos.y += window->DC.CurrLineTextBaseOffset; |
| 6267 | ItemSize(size, 0.0f); |
| 6268 | |
| 6269 | // Fill horizontal space |
| 6270 | // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets. |
| 6271 | const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; |
| 6272 | const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; |
| 6273 | const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; |
| 6274 | if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) |
| 6275 | size.x = ImMax(label_size.x, max_x - min_x); |
| 6276 | |
| 6277 | // Text stays at the submission position, but bounding box may be extended on both sides |
| 6278 | const ImVec2 text_min = pos; |
| 6279 | const ImVec2 text_max(min_x + size.x, pos.y + size.y); |
| 6280 | |
| 6281 | // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. |
| 6282 | ImRect bb(min_x, pos.y, text_max.x, text_max.y); |
| 6283 | if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) |
| 6284 | { |
| 6285 | const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; |
| 6286 | const float spacing_y = style.ItemSpacing.y; |
| 6287 | const float spacing_L = IM_FLOOR(spacing_x * 0.50f); |
| 6288 | const float spacing_U = IM_FLOOR(spacing_y * 0.50f); |
| 6289 | bb.Min.x -= spacing_L; |
| 6290 | bb.Min.y -= spacing_U; |
| 6291 | bb.Max.x += (spacing_x - spacing_L); |
| 6292 | bb.Max.y += (spacing_y - spacing_U); |
| 6293 | } |
| 6294 | //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } |
| 6295 | |
| 6296 | // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. |
| 6297 | const float backup_clip_rect_min_x = window->ClipRect.Min.x; |
| 6298 | const float backup_clip_rect_max_x = window->ClipRect.Max.x; |
| 6299 | if (span_all_columns) |
| 6300 | { |
| 6301 | window->ClipRect.Min.x = window->ParentWorkRect.Min.x; |
| 6302 | window->ClipRect.Max.x = window->ParentWorkRect.Max.x; |
| 6303 | } |
| 6304 | |
| 6305 | const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0; |
| 6306 | const bool item_add = ItemAdd(bb, id, NULL, disabled_item ? ImGuiItemFlags_Disabled : ImGuiItemFlags_None); |
| 6307 | if (span_all_columns) |
| 6308 | { |
| 6309 | window->ClipRect.Min.x = backup_clip_rect_min_x; |
nothing calls this directly
no test coverage detected