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hub / github.com/RenderKit/embree / ChannelsSetCurrent

Method ChannelsSetCurrent

tutorials/common/imgui/imgui.h:2594–2594  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2592 inline void ChannelsSplit(int count) { _Splitter.Split(this, count); }
2593 inline void ChannelsMerge() { _Splitter.Merge(this); }
2594 inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); }
2595
2596 // Advanced: Primitives allocations
2597 // - We render triangles (three vertices)

Callers

nothing calls this directly

Calls 1

SetCurrentChannelMethod · 0.80

Tested by

no test coverage detected