| 2592 | inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } |
| 2593 | inline void ChannelsMerge() { _Splitter.Merge(this); } |
| 2594 | inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } |
| 2595 | |
| 2596 | // Advanced: Primitives allocations |
| 2597 | // - We render triangles (three vertices) |
nothing calls this directly
no test coverage detected