MCPcopy Create free account
hub / github.com/RenderKit/embree / UpdateMouseWheel

Method UpdateMouseWheel

tutorials/common/imgui/imgui.cpp:4357–4446  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4355}
4356
4357void ImGui::UpdateMouseWheel()
4358{
4359 ImGuiContext& g = *GImGui;
4360
4361 // Reset the locked window if we move the mouse or after the timer elapses
4362 if (g.WheelingWindow != NULL)
4363 {
4364 g.WheelingWindowReleaseTimer -= g.IO.DeltaTime;
4365 if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold)
4366 g.WheelingWindowReleaseTimer = 0.0f;
4367 if (g.WheelingWindowReleaseTimer <= 0.0f)
4368 LockWheelingWindow(NULL, 0.0f);
4369 }
4370
4371 ImVec2 wheel;
4372 wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, ImGuiKeyOwner_None) ? g.IO.MouseWheelH : 0.0f;
4373 wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, ImGuiKeyOwner_None) ? g.IO.MouseWheel : 0.0f;
4374 if (wheel.x == 0.0f && wheel.y == 0.0f)
4375 return;
4376
4377 //IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
4378 ImGuiWindow* mouse_window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
4379 if (!mouse_window || mouse_window->Collapsed)
4380 return;
4381
4382 // Zoom / Scale window
4383 // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
4384 if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
4385 {
4386 LockWheelingWindow(mouse_window, wheel.y);
4387 ImGuiWindow* window = mouse_window;
4388 const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
4389 const float scale = new_font_scale / window->FontWindowScale;
4390 window->FontWindowScale = new_font_scale;
4391 if (window == window->RootWindow)
4392 {
4393 const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
4394 SetWindowPos(window, window->Pos + offset, 0);
4395 window->Size = ImFloor(window->Size * scale);
4396 window->SizeFull = ImFloor(window->SizeFull * scale);
4397 }
4398 return;
4399 }
4400 if (g.IO.KeyCtrl)
4401 return;
4402
4403 // Mouse wheel scrolling
4404 // As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead
4405 // (we avoid doing it on OSX as it the OS input layer handles this already)
4406 const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors;
4407 if (swap_axis)
4408 {
4409 wheel.x = wheel.y;
4410 wheel.y = 0.0f;
4411 }
4412
4413 // Vertical Mouse Wheel scrolling
4414 // Bubble up into parent window if:

Callers

nothing calls this directly

Calls 5

ImLengthSqrFunction · 0.85
LockWheelingWindowFunction · 0.85
ImClampFunction · 0.85
ImFloorFunction · 0.85
ImMinFunction · 0.85

Tested by

no test coverage detected