When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() If the item has an identifier: - This assume/require the item to be activated (typically via ButtonBehavior). - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with an
| 11749 | // If the item has no identifier: |
| 11750 | // - Currently always assume left mouse button. |
| 11751 | bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) |
| 11752 | { |
| 11753 | ImGuiContext& g = *GImGui; |
| 11754 | ImGuiWindow* window = g.CurrentWindow; |
| 11755 | |
| 11756 | // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button, |
| 11757 | // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic). |
| 11758 | ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; |
| 11759 | |
| 11760 | bool source_drag_active = false; |
| 11761 | ImGuiID source_id = 0; |
| 11762 | ImGuiID source_parent_id = 0; |
| 11763 | if (!(flags & ImGuiDragDropFlags_SourceExtern)) |
| 11764 | { |
| 11765 | source_id = g.LastItemData.ID; |
| 11766 | if (source_id != 0) |
| 11767 | { |
| 11768 | // Common path: items with ID |
| 11769 | if (g.ActiveId != source_id) |
| 11770 | return false; |
| 11771 | if (g.ActiveIdMouseButton != -1) |
| 11772 | mouse_button = g.ActiveIdMouseButton; |
| 11773 | if (g.IO.MouseDown[mouse_button] == false || window->SkipItems) |
| 11774 | return false; |
| 11775 | g.ActiveIdAllowOverlap = false; |
| 11776 | } |
| 11777 | else |
| 11778 | { |
| 11779 | // Uncommon path: items without ID |
| 11780 | if (g.IO.MouseDown[mouse_button] == false || window->SkipItems) |
| 11781 | return false; |
| 11782 | if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window)) |
| 11783 | return false; |
| 11784 | |
| 11785 | // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: |
| 11786 | // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag. |
| 11787 | if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) |
| 11788 | { |
| 11789 | IM_ASSERT(0); |
| 11790 | return false; |
| 11791 | } |
| 11792 | |
| 11793 | // Magic fallback to handle items with no assigned ID, e.g. Text(), Image() |
| 11794 | // We build a throwaway ID based on current ID stack + relative AABB of items in window. |
| 11795 | // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled. |
| 11796 | // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. |
| 11797 | // Rely on keeping other window->LastItemXXX fields intact. |
| 11798 | source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect); |
| 11799 | KeepAliveID(source_id); |
| 11800 | bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id); |
| 11801 | if (is_hovered && g.IO.MouseClicked[mouse_button]) |
| 11802 | { |
| 11803 | SetActiveID(source_id, window); |
| 11804 | FocusWindow(window); |
| 11805 | } |
| 11806 | if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. |
| 11807 | g.ActiveIdAllowOverlap = is_hovered; |
| 11808 | } |
nothing calls this directly
no test coverage detected