Queue a mouse wheel event (most mouse/API will only have a Y component)
| 1461 | |
| 1462 | // Queue a mouse wheel event (most mouse/API will only have a Y component) |
| 1463 | void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) |
| 1464 | { |
| 1465 | ImGuiContext& g = *GImGui; |
| 1466 | IM_ASSERT(&g.IO == this && "Can only add events to current context."); |
| 1467 | |
| 1468 | // Filter duplicate (unlike most events, wheel values are relative and easy to filter) |
| 1469 | if (!AppAcceptingEvents || (wheel_x == 0.0f && wheel_y == 0.0f)) |
| 1470 | return; |
| 1471 | |
| 1472 | ImGuiInputEvent e; |
| 1473 | e.Type = ImGuiInputEventType_MouseWheel; |
| 1474 | e.Source = ImGuiInputSource_Mouse; |
| 1475 | e.MouseWheel.WheelX = wheel_x; |
| 1476 | e.MouseWheel.WheelY = wheel_y; |
| 1477 | g.InputEventsQueue.push_back(e); |
| 1478 | } |
| 1479 | |
| 1480 | void ImGuiIO::AddFocusEvent(bool focused) |
| 1481 | { |
no test coverage detected