| 1438 | } |
| 1439 | |
| 1440 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1441 | { |
| 1442 | ImGuiContext& g = *GImGui; |
| 1443 | IM_ASSERT(&g.IO == this && "Can only add events to current context."); |
| 1444 | IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); |
| 1445 | if (!AppAcceptingEvents) |
| 1446 | return; |
| 1447 | |
| 1448 | // Filter duplicate |
| 1449 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(ImGuiInputEventType_MouseButton, (int)mouse_button); |
| 1450 | const bool latest_button_down = latest_event ? latest_event->MouseButton.Down : g.IO.MouseDown[mouse_button]; |
| 1451 | if (latest_button_down == down) |
| 1452 | return; |
| 1453 | |
| 1454 | ImGuiInputEvent e; |
| 1455 | e.Type = ImGuiInputEventType_MouseButton; |
| 1456 | e.Source = ImGuiInputSource_Mouse; |
| 1457 | e.MouseButton.Button = mouse_button; |
| 1458 | e.MouseButton.Down = down; |
| 1459 | g.InputEventsQueue.push_back(e); |
| 1460 | } |
| 1461 | |
| 1462 | // Queue a mouse wheel event (most mouse/API will only have a Y component) |
| 1463 | void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) |
no test coverage detected