task that renders a single screen tile */
| 104 | |
| 105 | /* task that renders a single screen tile */ |
| 106 | void renderPixelStandard(const TutorialData& data, |
| 107 | int x, int y, |
| 108 | int* pixels, |
| 109 | const unsigned int width, |
| 110 | const unsigned int height, |
| 111 | const float time, |
| 112 | const ISPCCamera& camera, RayStats& stats) |
| 113 | { |
| 114 | /* initialize ray */ |
| 115 | Ray ray(Vec3fa(camera.xfm.p), Vec3fa(normalize(x*camera.xfm.l.vx + y*camera.xfm.l.vy + camera.xfm.l.vz)), 0.0f, inf); |
| 116 | |
| 117 | /* intersect ray with scene */ |
| 118 | RTCIntersectArguments iargs; |
| 119 | rtcInitIntersectArguments(&iargs); |
| 120 | iargs.feature_mask = (RTCFeatureFlags)(FEATURE_MASK); |
| 121 | |
| 122 | rtcTraversableIntersect1(data.g_traversable,RTCRayHit_(ray),&iargs); |
| 123 | RayStats_addRay(stats); |
| 124 | |
| 125 | /* shade pixels */ |
| 126 | Vec3fa color = Vec3fa(0.0f); |
| 127 | if (ray.geomID != RTC_INVALID_GEOMETRY_ID) |
| 128 | { |
| 129 | /* interpolate diffuse color */ |
| 130 | Vec3fa diffuse = data.point_colors[ray.geomID ? ray.primID : 0]; |
| 131 | |
| 132 | /* calculate smooth shading normal */ |
| 133 | Vec3fa Ng = normalize(ray.Ng); |
| 134 | color = color + diffuse*0.5f; |
| 135 | Vec3fa lightDir = normalize(Vec3fa(-1,-1,-1)); |
| 136 | |
| 137 | /* initialize shadow ray */ |
| 138 | Ray shadow(ray.org + ray.tfar*ray.dir, neg(lightDir), 0.001f, inf, 0.0f); |
| 139 | |
| 140 | /* trace shadow ray */ |
| 141 | RTCOccludedArguments sargs; |
| 142 | rtcInitOccludedArguments(&sargs); |
| 143 | sargs.feature_mask = (RTCFeatureFlags)(FEATURE_MASK); |
| 144 | |
| 145 | rtcTraversableOccluded1(data.g_traversable,RTCRay_(shadow),&sargs); |
| 146 | RayStats_addShadowRay(stats); |
| 147 | |
| 148 | /* add light contribution */ |
| 149 | if (shadow.tfar >= 0.0f) { |
| 150 | Vec3fa r = normalize(reflect(ray.dir,Ng)); |
| 151 | float s = pow(clamp(dot(r,lightDir),0.0f,1.0f),10.0f); |
| 152 | float d = clamp(-dot(lightDir,Ng),0.0f,1.0f); |
| 153 | color = color + diffuse*d + 0.5f*Vec3fa(s); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | /* write color to framebuffer */ |
| 158 | unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f)); |
| 159 | unsigned int g = (unsigned int) (255.0f * clamp(color.y,0.0f,1.0f)); |
| 160 | unsigned int b = (unsigned int) (255.0f * clamp(color.z,0.0f,1.0f)); |
| 161 | pixels[y*width+x] = (b << 16) + (g << 8) + r; |
| 162 | } |
| 163 |
no test coverage detected