| 70 | } |
| 71 | |
| 72 | Light_EvalRes Lights_eval(const Light* self, |
| 73 | const DifferentialGeometry& dg, |
| 74 | const Vec3fa& dir) |
| 75 | { |
| 76 | TutorialLightType ty = self->type; |
| 77 | switch (ty) { |
| 78 | case LIGHT_AMBIENT : return AmbientLight_eval(self,dg,dir); |
| 79 | case LIGHT_POINT : return PointLight_eval(self,dg,dir); |
| 80 | case LIGHT_DIRECTIONAL : return DirectionalLight_eval(self,dg,dir); |
| 81 | case LIGHT_SPOT : return SpotLight_eval(self,dg,dir); |
| 82 | case LIGHT_QUAD : return QuadLight_eval(self,dg,dir); |
| 83 | default: { |
| 84 | Light_EvalRes res; |
| 85 | res.value = Vec3fa(0,0,0); |
| 86 | res.dist = inf; |
| 87 | res.pdf = 0.f; |
| 88 | return res; |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | |
| 94 | //////////////////////////////////////////////////////////////////////////////// |
no test coverage detected