* Add a mesh to a scene. */
| 104 | * Add a mesh to a scene. |
| 105 | */ |
| 106 | void addMesh(RTCDevice device, RTCScene scene, const Mesh& mesh) |
| 107 | { |
| 108 | if (mesh.numTriangles > 0) |
| 109 | { |
| 110 | RTCGeometry geom = makeTriangleMesh(device, mesh); |
| 111 | rtcAttachGeometry(scene, geom); |
| 112 | rtcReleaseGeometry(geom); |
| 113 | } |
| 114 | if (mesh.numQuads > 0) |
| 115 | { |
| 116 | RTCGeometry geom = makeQuadMesh(device, mesh); |
| 117 | rtcAttachGeometry(scene, geom); |
| 118 | rtcReleaseGeometry(geom); |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | /* |
| 123 | * Build a transformation matrix from individual vectors. |
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