| 43 | } |
| 44 | |
| 45 | inline Vec4f getTexel_SRGBA(const Texture2D *self, const Vec2i i) |
| 46 | { |
| 47 | return srgba_to_linear(getTexel_RGBA8(self, i)); |
| 48 | } |
| 49 | |
| 50 | inline Vec4f getTexel_SRGB(const Texture2D *self, const Vec2i i) |
| 51 | { |
nothing calls this directly
no test coverage detected