| 48 | } |
| 49 | |
| 50 | inline Vec4f getTexel_SRGB(const Texture2D *self, const Vec2i i) |
| 51 | { |
| 52 | return srgba_to_linear(getTexel_RGB8(self, i)); |
| 53 | } |
| 54 | |
| 55 | inline Vec4f getTexel_RGBA32F(const Texture2D *self, const Vec2i i) |
| 56 | { |
nothing calls this directly
no test coverage detected