| 120 | } |
| 121 | |
| 122 | inline Vec4f bilerp(const Vec2f frac, const Vec4f c00, const Vec4f c01, const Vec4f c10, const Vec4f c11) |
| 123 | { |
| 124 | return lerpr(frac.y, |
| 125 | lerpr(frac.x, c00, c01), |
| 126 | lerpr(frac.x, c10, c11)); |
| 127 | } |
| 128 | |
| 129 | |
| 130 | // Implementations of Texture2D_get for different formats and filter modi |