MCPcopy Create free account
hub / github.com/RenderKit/embree / ImDot

Function ImDot

tutorials/common/imgui/imgui_internal.h:472–472  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

470static inline ImVec2 ImFloorSigned(const ImVec2& v) { return ImVec2(ImFloorSigned(v.x), ImFloorSigned(v.y)); }
471static inline int ImModPositive(int a, int b) { return (a + b) % b; }
472static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
473static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
474static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
475static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }

Calls

no outgoing calls

Tested by

no test coverage detected