| 2612 | #endif |
| 2613 | |
| 2614 | static void ImGuiListClipper_SortAndFuseRanges(ImVector<ImGuiListClipperRange>& ranges, int offset = 0) |
| 2615 | { |
| 2616 | if (ranges.Size - offset <= 1) |
| 2617 | return; |
| 2618 | |
| 2619 | // Helper to order ranges and fuse them together if possible (bubble sort is fine as we are only sorting 2-3 entries) |
| 2620 | for (int sort_end = ranges.Size - offset - 1; sort_end > 0; --sort_end) |
| 2621 | for (int i = offset; i < sort_end + offset; ++i) |
| 2622 | if (ranges[i].Min > ranges[i + 1].Min) |
| 2623 | ImSwap(ranges[i], ranges[i + 1]); |
| 2624 | |
| 2625 | // Now fuse ranges together as much as possible. |
| 2626 | for (int i = 1 + offset; i < ranges.Size; i++) |
| 2627 | { |
| 2628 | IM_ASSERT(!ranges[i].PosToIndexConvert && !ranges[i - 1].PosToIndexConvert); |
| 2629 | if (ranges[i - 1].Max < ranges[i].Min) |
| 2630 | continue; |
| 2631 | ranges[i - 1].Min = ImMin(ranges[i - 1].Min, ranges[i].Min); |
| 2632 | ranges[i - 1].Max = ImMax(ranges[i - 1].Max, ranges[i].Max); |
| 2633 | ranges.erase(ranges.Data + i); |
| 2634 | i--; |
| 2635 | } |
| 2636 | } |
| 2637 | |
| 2638 | static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, float line_height) |
| 2639 | { |
no test coverage detected