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hub / github.com/RenderKit/embree / makeCollisionConstraint

Function makeCollisionConstraint

tutorials/collide/collide_device.cpp:287–303  ·  view source on GitHub ↗

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285}
286
287collide2::CollisionConstraint * makeCollisionConstraint (RTCScene scene, unsigned qID, unsigned cGeomID, unsigned cPrimID)
288{
289 auto x0 = meshes[cGeomID]->x_[meshes[cGeomID]->tris_[cPrimID].v0];
290 auto x1 = meshes[cGeomID]->x_[meshes[cGeomID]->tris_[cPrimID].v1];
291 auto x2 = meshes[cGeomID]->x_[meshes[cGeomID]->tris_[cPrimID].v2];
292 collide2::vec_t e0, e1;
293 e0.x = x1.x - x0.x;
294 e0.y = x1.y - x0.y;
295 e0.z = x1.z - x0.z;
296 e1.x = x2.x - x1.x;
297 e1.y = x2.y - x1.y;
298 e1.z = x2.z - x1.z;
299 auto collNorm = normalize (cross (e0, e1));
300 auto c = new collide2::CollisionConstraint ();
301 c->initConstraint (qID, x0, collNorm, collDelta);
302 return c;
303}
304
305void addCollisionConstraints (RTCScene scene)
306{

Callers 1

addCollisionConstraintsFunction · 0.85

Calls 3

initConstraintMethod · 0.80
normalizeFunction · 0.50
crossFunction · 0.50

Tested by

no test coverage detected