| 458 | } |
| 459 | |
| 460 | TriangleMesh* createPlane ( |
| 461 | AffineSpace3fa const& M, // transformation |
| 462 | unsigned int R) // resolution |
| 463 | { |
| 464 | /* create triangle mesh */ |
| 465 | TriangleMesh* plane = new TriangleMesh(); |
| 466 | plane->num_vertices = (R+1)*(R+1); |
| 467 | plane->num_triangles = 2*R*R; |
| 468 | plane->vertices = (Vertex*) alignedMalloc(sizeof(Vertex)*plane->num_vertices+1, 16); |
| 469 | plane->triangles = (Triangle*) alignedMalloc(sizeof(Triangle)*plane->num_triangles, 16); |
| 470 | |
| 471 | /* set vertices and vertex colors */ |
| 472 | for (unsigned int y = 0; y <= R; ++y) |
| 473 | for (unsigned int x = 0; x <= R; ++x) |
| 474 | { |
| 475 | Vec3fa p((float)x/R, (float)y/R, 0.f); |
| 476 | Vec3fa pt = xfmPoint(M, p); |
| 477 | plane->vertices[y*(R+1)+x].x = pt.x; |
| 478 | plane->vertices[y*(R+1)+x].y = pt.y; |
| 479 | plane->vertices[y*(R+1)+x].z = pt.z; |
| 480 | } |
| 481 | |
| 482 | /* set triangles and face colors */ |
| 483 | for (unsigned int j = 0; j < R; ++j) |
| 484 | for (unsigned int i = 0; i < R; ++i) |
| 485 | { |
| 486 | plane->triangles[2*(j*R+i)+0].v0 = (j*(R+1)+i); |
| 487 | plane->triangles[2*(j*R+i)+0].v1 = (j*(R+1)+i) + (R + 1) + 1; |
| 488 | plane->triangles[2*(j*R+i)+0].v2 = (j*(R+1)+i) + (R + 1); |
| 489 | plane->triangles[2*(j*R+i)+1].v0 = (j*(R+1)+i); |
| 490 | plane->triangles[2*(j*R+i)+1].v1 = (j*(R+1)+i) + 1; |
| 491 | plane->triangles[2*(j*R+i)+1].v2 = (j*(R+1)+i) + (R + 1) + 1; |
| 492 | } |
| 493 | |
| 494 | return plane; |
| 495 | } |
| 496 | |
| 497 | |
| 498 | // ======================================================================== // |
no test coverage detected