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hub / github.com/RenderKit/embree / getNumPrimitives

Function getNumPrimitives

tutorials/buildbench/buildbench_device.cpp:127–150  ·  view source on GitHub ↗

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125 }
126
127 size_t getNumPrimitives(ISPCScene* scene_in)
128 {
129 size_t numPrimitives = 0;
130 size_t numGeometries = scene_in->numGeometries;
131 for (size_t i=0; i<numGeometries; i++)
132 {
133 ISPCGeometry* geometry = scene_in->geometries[i];
134 if (geometry->type == SUBDIV_MESH) {
135 numPrimitives += ((ISPCSubdivMesh*)geometry)->numFaces;
136 }
137 else if (geometry->type == TRIANGLE_MESH) {
138 numPrimitives += ((ISPCTriangleMesh*)geometry)->numTriangles;
139 }
140 else if (geometry->type == QUAD_MESH) {
141 numPrimitives += ((ISPCQuadMesh*)geometry)->numQuads;
142 }
143 else if (geometry->type == CURVES) {
144 numPrimitives += ((ISPCHairSet*)geometry)->numHairs;
145 }
146 else
147 assert(false);
148 }
149 return numPrimitives;
150 }
151
152 size_t getNumObjects(ISPCScene* scene_in)
153 {

Calls

no outgoing calls

Tested by

no test coverage detected