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Functions11,178 in github.com/RenderKit/embree

↓ 3 callersFunctionvreduce_max
common/simd/vfloat16_avx512.h:509
↓ 3 callersFunctionvreduce_max
common/simd/vint8_avx.h:375
↓ 3 callersFunctionvreduce_max
common/simd/vint4_sse2.h:525
↓ 3 callersFunctionvreduce_min
common/simd/vint8_avx2.h:423
↓ 3 callersFunctionvreduce_min
common/simd/vfloat16_avx512.h:504
↓ 3 callersFunctionvreduce_min
common/simd/vint4_sse2.h:524
↓ 3 callersMethodwait
common/tasking/taskschedulerinternal.cpp:318
↓ 3 callersFunctionxfmNormal
common/math/quaternion.h:134
↓ 3 callersFunctionzero_fix
common/math/vec3.h:76
↓ 2 callersMethodAddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
tutorials/common/imgui/imgui_draw.cpp:3256
↓ 2 callersMethodAddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
tutorials/common/imgui/imgui_draw.cpp:706
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
tutorials/common/imgui/imgui.cpp:4982
↓ 2 callersFunctionAllocateImage
TODO: Simply return nullptr when failed to allocate?
tutorials/common/image/tinyexr.h:4352
↓ 2 callersFunctionAnisotropicBlinn__Constructor
! Anisotropic power cosine distribution constructor. */
tutorials/hair_geometry/hair_geometry_device.cpp:95
↓ 2 callersFunctionApplyWindowSettings
tutorials/common/imgui/imgui.cpp:5636
↓ 2 callersFunctionBVH4BuilderTwoLevelInstanceArraySAH
kernels/bvh/bvh_builder_twolevel.cpp:341
↓ 2 callersFunctionBVH4BuilderTwoLevelInstanceSAH
kernels/bvh/bvh_builder_twolevel.cpp:335
↓ 2 callersFunctionBVH4BuilderTwoLevelQuadMeshSAH
kernels/bvh/bvh_builder_twolevel.cpp:323
↓ 2 callersFunctionBVH4BuilderTwoLevelVirtualSAH
kernels/bvh/bvh_builder_twolevel.cpp:329
↓ 2 callersFunctionBVH4Curve4iBuilder_OBB_New
kernels/bvh/bvh_builder_hair.cpp:122
↓ 2 callersFunctionBVH4Curve4vBuilder_OBB_New
! entry functions for the builder */
kernels/bvh/bvh_builder_hair.cpp:121
↓ 2 callersFunctionBVH4Curve8iBuilder_OBB_New
kernels/bvh/bvh_builder_hair.cpp:126
↓ 2 callersMethodBVH4Grid
kernels/bvh/bvh4_factory.cpp:1322
↓ 2 callersMethodBVH4GridMB
kernels/bvh/bvh4_factory.cpp:1336
↓ 2 callersMethodBVH4InstanceArray
kernels/bvh/bvh4_factory.cpp:1255
↓ 2 callersFunctionBVH4InstanceArrayMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:542
↓ 2 callersFunctionBVH4InstanceArraySceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:539
↓ 2 callersMethodBVH4InstanceMB
kernels/bvh/bvh4_factory.cpp:1246
↓ 2 callersFunctionBVH4InstanceMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:525
↓ 2 callersFunctionBVH4InstanceSceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:522
↓ 2 callersFunctionBVH4OBBCurve4iMBBuilder_OBB
! entry functions for the builder */
kernels/bvh/bvh_builder_hair_mb.cpp:103
↓ 2 callersFunctionBVH4OBBCurve8iMBBuilder_OBB
kernels/bvh/bvh_builder_hair_mb.cpp:106
↓ 2 callersFunctionBVH4Quad4iMBSceneBuilderSAH
kernels/bvh/bvh_builder_sah_mb.cpp:671
↓ 2 callersFunctionBVH4Quad4iSceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:482
↓ 2 callersFunctionBVH4Quad4vMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:479
↓ 2 callersFunctionBVH4Quad4vSceneBuilderFastSpatialSAH
kernels/bvh/bvh_builder_sah_spatial.cpp:193
↓ 2 callersFunctionBVH4Quad4vSceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:481
↓ 2 callersFunctionBVH4Triangle4MeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:453
↓ 2 callersFunctionBVH4Triangle4SceneBuilderFastSpatialSAH
kernels/bvh/bvh_builder_sah_spatial.cpp:182
↓ 2 callersFunctionBVH4Triangle4iMBSceneBuilderSAH
kernels/bvh/bvh_builder_sah_mb.cpp:662
↓ 2 callersFunctionBVH4Triangle4iMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:455
↓ 2 callersFunctionBVH4Triangle4iSceneBuilderFastSpatialSAH
kernels/bvh/bvh_builder_sah_spatial.cpp:184
↓ 2 callersFunctionBVH4Triangle4vMBSceneBuilderSAH
kernels/bvh/bvh_builder_sah_mb.cpp:663
↓ 2 callersFunctionBVH4Triangle4vMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:454
↓ 2 callersFunctionBVH4Triangle4vSceneBuilderFastSpatialSAH
kernels/bvh/bvh_builder_sah_spatial.cpp:183
↓ 2 callersMethodBVH4UserGeometryMB
kernels/bvh/bvh4_factory.cpp:1216
↓ 2 callersFunctionBVH4VirtualMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:504
↓ 2 callersFunctionBVH4VirtualSceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:498
↓ 2 callersFunctionBVH8BuilderTwoLevelInstanceArraySAH
kernels/bvh/bvh_builder_twolevel.cpp:378
↓ 2 callersFunctionBVH8BuilderTwoLevelInstanceSAH
kernels/bvh/bvh_builder_twolevel.cpp:372
↓ 2 callersFunctionBVH8BuilderTwoLevelVirtualSAH
kernels/bvh/bvh_builder_twolevel.cpp:366
↓ 2 callersMethodBVH8Grid
kernels/bvh/bvh8_factory.cpp:1164
↓ 2 callersMethodBVH8InstanceArray
kernels/bvh/bvh8_factory.cpp:1086
↓ 2 callersFunctionBVH8InstanceArrayMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:549
↓ 2 callersFunctionBVH8InstanceArraySceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:546
↓ 2 callersMethodBVH8InstanceMB
kernels/bvh/bvh8_factory.cpp:1108
↓ 2 callersFunctionBVH8InstanceMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:532
↓ 2 callersFunctionBVH8InstanceSceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:529
↓ 2 callersFunctionBVH8Quad4vMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:491
↓ 2 callersFunctionBVH8Quad4vSceneBuilderFastSpatialSAH
kernels/bvh/bvh_builder_sah_spatial.cpp:196
↓ 2 callersFunctionBVH8Triangle4MeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:463
↓ 2 callersFunctionBVH8Triangle4iMBSceneBuilderSAH
kernels/bvh/bvh_builder_sah_mb.cpp:665
↓ 2 callersFunctionBVH8Triangle4iMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:465
↓ 2 callersFunctionBVH8Triangle4vMBSceneBuilderSAH
kernels/bvh/bvh_builder_sah_mb.cpp:666
↓ 2 callersFunctionBVH8Triangle4vMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:464
↓ 2 callersMethodBVH8UserGeometryMB
kernels/bvh/bvh8_factory.cpp:1056
↓ 2 callersFunctionBVH8VirtualMeshBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:515
↓ 2 callersFunctionBVH8VirtualSceneBuilderSAH
kernels/bvh/bvh_builder_sah.cpp:509
↓ 2 callersFunctionBenchmark_Dynamic_Create_Legacy
tutorials/buildbench/buildbench_device.cpp:275
↓ 2 callersFunctionBenchmark_Dynamic_Update_Legacy
tutorials/buildbench/buildbench_device.cpp:184
↓ 2 callersFunctionBenchmark_Static_Create
tutorials/buildbench/buildbench_device.cpp:416
↓ 2 callersFunctionBenchmark_Static_Create_Legacy
tutorials/buildbench/buildbench_device.cpp:365
↓ 2 callersFunctionBenchmark_Static_Create_UserThreads_Legacy
tutorials/buildbench/buildbench_device.cpp:487
↓ 2 callersFunctionCalcFontSize
tutorials/common/imgui/imgui_internal.h:2335
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
tutorials/common/imgui/imgui_widgets.cpp:1596
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
tutorials/common/imgui/imgui.cpp:5825
↓ 2 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
tutorials/common/imgui/imgui.cpp:9443
↓ 2 callersFunctionCalcWindowAutoFitSize
tutorials/common/imgui/imgui.cpp:5769
↓ 2 callersFunctionCalcWindowContentSizes
tutorials/common/imgui/imgui.cpp:5749
↓ 2 callersFunctionCalculateNumTiles
tutorials/common/image/tinyexr.h:5657
↓ 2 callersFunctionCheckShader
If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this f
tutorials/common/imgui/backends/imgui_impl_opengl3.cpp:654
↓ 2 callersMethodClearBit
tutorials/common/imgui/imgui_internal.h:577
↓ 2 callersFunctionConvertCurveGeometry
tutorials/common/tutorial/scene_device.cpp:957
↓ 2 callersFunctionConvertGridMesh
tutorials/common/tutorial/scene_device.cpp:933
↓ 2 callersFunctionConvertGroup
tutorials/common/tutorial/scene_device.cpp:1006
↓ 2 callersFunctionConvertHeader
C++ HeaderInfo to C EXRHeader conversion.
tutorials/common/image/tinyexr.h:4784
↓ 2 callersFunctionConvertInstance
tutorials/common/tutorial/scene_device.cpp:1048
↓ 2 callersFunctionConvertInstanceArray
tutorials/common/tutorial/scene_device.cpp:1069
↓ 2 callersFunctionConvertPoints
tutorials/common/tutorial/scene_device.cpp:986
↓ 2 callersFunctionConvertQuadMesh
tutorials/common/tutorial/scene_device.cpp:921
↓ 2 callersFunctionConvertSubdivMesh
tutorials/common/tutorial/scene_device.cpp:945
↓ 2 callersFunctionConvertTriangleMesh
tutorials/common/tutorial/scene_device.cpp:909
↓ 2 callersMethodCreate
kernels/common/alloc.h:297
↓ 2 callersMethodDeclColumns
tutorials/common/imgui/imgui_widgets.cpp:6785
↓ 2 callersFunctionDecodeChunk
tutorials/common/image/tinyexr.h:5139
↓ 2 callersFunctionDecodePixelData
TODO(syoyo): Refactor function arguments.
tutorials/common/image/tinyexr.h:3672
↓ 2 callersFunctionDecodeTiledLevel
tutorials/common/image/tinyexr.h:4956
↓ 2 callersFunctionDirectionalLight_create
tutorials/common/lights/directional_light.cpp:83
↓ 2 callersFunctionEXRSetNameAttr
tutorials/common/image/tinyexr.h:8643
↓ 2 callersFunctionEncodePixelData
out_data must be allocated initially with the block-header size of the current image(-part) type
tutorials/common/image/tinyexr.h:7061
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