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github.com/RegrowthStudios/SoACode-Public
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Functions
1,853 in github.com/RegrowthStudios/SoACode-Public
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Functions
1,853
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Types & classes
983
Method
initMesh
SoA/LenseFlareRenderer.cpp:159
Method
initOptions
SoA/SoaEngine.cpp:19
Method
initOrbits
SoA/SpaceSystemLoader.cpp:247
Method
initPatches
SoA/FarTerrainComponentUpdater.cpp:69
Method
initPatches
SoA/SphericalTerrainComponentUpdater.cpp:88
Method
initRenderPipeline
SoA/GamePlayScreen.cpp:477
Method
initRenderPipeline
SoA/MainMenuScreen.cpp:194
Method
initSaveIomanager
SoA/MainMenuScreen.cpp:252
Method
initShader
SoA/SkyboxRenderer.cpp:115
Method
initSphere
SoA/ChunkSphereComponentUpdater.cpp:264
Method
initState
SoA/SoaEngine.cpp:50
Method
initTarget
SoA/TerrainGenTextures.cpp:55
Method
initUI
SoA/MainMenuScreen.cpp:198
Method
initVoxelGen
SoA/SoaEngine.cpp:209
Method
init_file
Signal a new file.
utils/git-hooks/pep8.py:1517
Method
initialize
SoA/Planet.cpp:78
Method
initializeSystems
SoA/GameManager.cpp:38
Method
initializeTerrain
SoA/Planet.cpp:131
Method
inner_enqueue
SoA/readerwriterqueue.h:259
Method
input_file
Run all checks on a Python source file.
utils/git-hooks/pep8.py:1629
Method
invoke
SoA/ProgramGenDelegate.h:25
Method
isChunkSaved
SoA/WorldIO.cpp:832
Method
isFailure
SoA/ZipFile.h:12
Method
isFinished
SoA/LoadMonitor.h:18
Method
isFinished
SoA/LoadMonitor.cpp:30
Method
isInGame
SoA/GamePlayScreen.h:87
Method
isOverHorizon
SoA/FarTerrainPatch.cpp:84
Method
isOverHorizon
SoA/TerrainPatch.cpp:153
Function
isSolidBlock
SoA/GameManager.cpp:87
Method
isWorkComplete
SoA/LoadContext.h:44
Method
isWorkComplete
SoA/LoadContext.h:103
Method
isWorkComplete
SoA/LoadContext.h:152
Function
job
(job_index)
scripts/link-all.py:25
Method
liquidPhysics
SoA/CAEngine.cpp:245
Method
load
SoA/LoadMonitor.h:46
Method
load
SoA/BloomRenderStage.cpp:47
Method
load
SoA/LoadTaskGameManager.h:10
Method
load
SoA/LoadTaskStarSystem.h:16
Method
load
SoA/MainMenuRenderer.cpp:72
Method
load
SoA/atomicops.h:255
Method
load
! @brief Invokes core loading logic * * The loading logic of this render stage is invoked on a separate thread. The work * completed shoul
SoA/IRenderStage.h:44
Method
load
SoA/GameSystemComponentBuilders.cpp:8
Method
load
SoA/LoadTaskBlockData.h:21
Method
load
SoA/BlockLoader.cpp:166
Method
load
SoA/SpaceSystemRenderStage.cpp:68
Method
load
SoA/LoadTaskTextures.h:9
Method
load
SoA/GameplayRenderer.cpp:101
Method
loadBinary
SoA/BlockLoader.cpp:310
Method
loadBiomes
SoA/PlanetGenLoader.cpp:659
Method
loadBlockTextureMapping
SoA/BlockTextureLoader.cpp:254
Method
loadBlocks
SoA/TestBlockViewScreen.cpp:252
Method
loadBlocks
SoA/BlockLoader.cpp:17
Function
loadDLL
SoA/ConsoleFuncs.h:35
Method
loadData
SoA/Planet.cpp:268
Method
loadFlora
SoA/PlanetGenLoader.cpp:361
Method
loadFromFile
SoA/VoxelModel.cpp:17
Method
loadGame
SoA/MainMenuScreen.cpp:203
Method
loadGlowTextures
SoA/StarComponentRenderer.cpp:465
Method
loadInputs
SoA/InputMapper.cpp:56
Method
loadLayer
SoA/BlockTextureLoader.cpp:404
Method
loadLayerProperties
SoA/BlockTextureLoader.cpp:71
Method
loadModel
SoA/VoxelModelLoader.cpp:14
Method
loadPathColors
SoA/SpaceSystemLoader.cpp:56
Method
loadProperties
SoA/Planet.cpp:389
Method
loadRegionHeader
Loads the header for the region file and stores it in the region file class
SoA/RegionFileManager.cpp:658
Method
loadSpaceSystem
SoA/SoaEngine.cpp:112
Method
loadSprites
SoA/LenseFlareRenderer.cpp:141
Method
loadSystemProperties
SoA/SpaceSystemLoader.cpp:90
Method
loadTempColorMap
SoA/StarComponentRenderer.cpp:412
Method
loadTexture
SoA/SkyboxRenderStage.cpp:150
Method
loadTextureProperties
SoA/BlockTextureLoader.cpp:172
Method
loadTextures
SoA/SystemARRenderer.cpp:97
Method
loadTrees
SoA/PlanetGenLoader.cpp:412
Function
main
scripts/ShowPredefined.cpp:3300
Function
main
Entry
SoA/main.cpp:18
Method
makeLiquidFace
SoA/VoxelMesher.cpp:578
Method
makeTrunkSlice
TODO(Ben): Need to handle different shapes than just round
SoA/FloraGenerator.cpp:779
Method
marchingCubes
Source: http://www.angelfire.com/linux/myp/MC/ With Improvements: http://www.angelfire.com/linux/myp/MCAdvanced/MCImproved.html
SoA/ModelMesher.cpp:461
Function
maximum_line_length
Limit all lines to a maximum of 79 characters. There are still many devices around that are limited to 80 character lines; plus, limitin
utils/git-hooks/pep8.py:203
Function
meshComparator
SoA/TerrainPatchMeshManager.cpp:191
Function
missing_newline
JCR: The last line should have a newline. Reports warning W292.
utils/git-hooks/pep8.py:193
Function
missing_whitespace
JCR: Each comma, semicolon or colon should be followed by whitespace. Okay: [a, b] Okay: (3,) Okay: a[1:4] Okay: a[:4] Okay:
utils/git-hooks/pep8.py:330
Function
missing_whitespace_around_operator
r""" - Always surround these binary operators with a single space on either side: assignment (=), augmented assignment (+=, -= etc.),
utils/git-hooks/pep8.py:616
Method
mmul
SoA/svd.cpp:182
Method
mmul_ata
SoA/svd.cpp:194
Method
newDirFromAngle
SoA/FloraGenerator.cpp:1333
Method
newGame
SoA/MainMenuScriptedUI.cpp:120
Method
newGame
SoA/MainMenuScreen.cpp:218
Method
newLocationBuffer
SoA/WorldIO.cpp:920
Method
occludes
SoA/TestBlockViewScreen.cpp:110
Method
off
SoA/svd.cpp:173
Method
offsetChunkGridPosition
SoA/VoxelSpaceUtils.cpp:84
Method
onAccessorAdd
SoA/ChunkGrid.cpp:92
Method
onAccessorRemove
SoA/ChunkGrid.cpp:120
Method
onAddSphericalVoxelComponent
SoA/ChunkMeshManager.cpp:190
Method
onAddSphericalVoxelComponent
SoA/BlockTexturePack.cpp:363
Method
onDataChange
SoA/ChunkMeshManager.cpp:254
Method
onEntry
SoA/TestBlockViewScreen.cpp:181
Method
onEntry
SoA/TestPlanetGenScreen.cpp:33
Method
onEntry
SoA/GamePlayScreen.cpp:75
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