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Functions1,853 in github.com/RegrowthStudios/SoACode-Public

MethodinitMesh
SoA/LenseFlareRenderer.cpp:159
MethodinitOptions
SoA/SoaEngine.cpp:19
MethodinitOrbits
SoA/SpaceSystemLoader.cpp:247
MethodinitPatches
SoA/FarTerrainComponentUpdater.cpp:69
MethodinitPatches
SoA/SphericalTerrainComponentUpdater.cpp:88
MethodinitRenderPipeline
SoA/GamePlayScreen.cpp:477
MethodinitRenderPipeline
SoA/MainMenuScreen.cpp:194
MethodinitSaveIomanager
SoA/MainMenuScreen.cpp:252
MethodinitShader
SoA/SkyboxRenderer.cpp:115
MethodinitSphere
SoA/ChunkSphereComponentUpdater.cpp:264
MethodinitState
SoA/SoaEngine.cpp:50
MethodinitTarget
SoA/TerrainGenTextures.cpp:55
MethodinitUI
SoA/MainMenuScreen.cpp:198
MethodinitVoxelGen
SoA/SoaEngine.cpp:209
Methodinit_file
Signal a new file.
utils/git-hooks/pep8.py:1517
Methodinitialize
SoA/Planet.cpp:78
MethodinitializeSystems
SoA/GameManager.cpp:38
MethodinitializeTerrain
SoA/Planet.cpp:131
Methodinner_enqueue
SoA/readerwriterqueue.h:259
Methodinput_file
Run all checks on a Python source file.
utils/git-hooks/pep8.py:1629
Methodinvoke
SoA/ProgramGenDelegate.h:25
MethodisChunkSaved
SoA/WorldIO.cpp:832
MethodisFailure
SoA/ZipFile.h:12
MethodisFinished
SoA/LoadMonitor.h:18
MethodisFinished
SoA/LoadMonitor.cpp:30
MethodisInGame
SoA/GamePlayScreen.h:87
MethodisOverHorizon
SoA/FarTerrainPatch.cpp:84
MethodisOverHorizon
SoA/TerrainPatch.cpp:153
FunctionisSolidBlock
SoA/GameManager.cpp:87
MethodisWorkComplete
SoA/LoadContext.h:44
MethodisWorkComplete
SoA/LoadContext.h:103
MethodisWorkComplete
SoA/LoadContext.h:152
Functionjob
(job_index)
scripts/link-all.py:25
MethodliquidPhysics
SoA/CAEngine.cpp:245
Methodload
SoA/LoadMonitor.h:46
Methodload
SoA/BloomRenderStage.cpp:47
Methodload
SoA/LoadTaskGameManager.h:10
Methodload
SoA/LoadTaskStarSystem.h:16
Methodload
SoA/MainMenuRenderer.cpp:72
Methodload
SoA/atomicops.h:255
Methodload
! @brief Invokes core loading logic * * The loading logic of this render stage is invoked on a separate thread. The work * completed shoul
SoA/IRenderStage.h:44
Methodload
SoA/GameSystemComponentBuilders.cpp:8
Methodload
SoA/LoadTaskBlockData.h:21
Methodload
SoA/BlockLoader.cpp:166
Methodload
SoA/SpaceSystemRenderStage.cpp:68
Methodload
SoA/LoadTaskTextures.h:9
Methodload
SoA/GameplayRenderer.cpp:101
MethodloadBinary
SoA/BlockLoader.cpp:310
MethodloadBiomes
SoA/PlanetGenLoader.cpp:659
MethodloadBlockTextureMapping
SoA/BlockTextureLoader.cpp:254
MethodloadBlocks
SoA/TestBlockViewScreen.cpp:252
MethodloadBlocks
SoA/BlockLoader.cpp:17
FunctionloadDLL
SoA/ConsoleFuncs.h:35
MethodloadData
SoA/Planet.cpp:268
MethodloadFlora
SoA/PlanetGenLoader.cpp:361
MethodloadFromFile
SoA/VoxelModel.cpp:17
MethodloadGame
SoA/MainMenuScreen.cpp:203
MethodloadGlowTextures
SoA/StarComponentRenderer.cpp:465
MethodloadInputs
SoA/InputMapper.cpp:56
MethodloadLayer
SoA/BlockTextureLoader.cpp:404
MethodloadLayerProperties
SoA/BlockTextureLoader.cpp:71
MethodloadModel
SoA/VoxelModelLoader.cpp:14
MethodloadPathColors
SoA/SpaceSystemLoader.cpp:56
MethodloadProperties
SoA/Planet.cpp:389
MethodloadRegionHeader
Loads the header for the region file and stores it in the region file class
SoA/RegionFileManager.cpp:658
MethodloadSpaceSystem
SoA/SoaEngine.cpp:112
MethodloadSprites
SoA/LenseFlareRenderer.cpp:141
MethodloadSystemProperties
SoA/SpaceSystemLoader.cpp:90
MethodloadTempColorMap
SoA/StarComponentRenderer.cpp:412
MethodloadTexture
SoA/SkyboxRenderStage.cpp:150
MethodloadTextureProperties
SoA/BlockTextureLoader.cpp:172
MethodloadTextures
SoA/SystemARRenderer.cpp:97
MethodloadTrees
SoA/PlanetGenLoader.cpp:412
Functionmain
scripts/ShowPredefined.cpp:3300
Functionmain
Entry
SoA/main.cpp:18
MethodmakeLiquidFace
SoA/VoxelMesher.cpp:578
MethodmakeTrunkSlice
TODO(Ben): Need to handle different shapes than just round
SoA/FloraGenerator.cpp:779
MethodmarchingCubes
Source: http://www.angelfire.com/linux/myp/MC/ With Improvements: http://www.angelfire.com/linux/myp/MCAdvanced/MCImproved.html
SoA/ModelMesher.cpp:461
Functionmaximum_line_length
Limit all lines to a maximum of 79 characters. There are still many devices around that are limited to 80 character lines; plus, limitin
utils/git-hooks/pep8.py:203
FunctionmeshComparator
SoA/TerrainPatchMeshManager.cpp:191
Functionmissing_newline
JCR: The last line should have a newline. Reports warning W292.
utils/git-hooks/pep8.py:193
Functionmissing_whitespace
JCR: Each comma, semicolon or colon should be followed by whitespace. Okay: [a, b] Okay: (3,) Okay: a[1:4] Okay: a[:4] Okay:
utils/git-hooks/pep8.py:330
Functionmissing_whitespace_around_operator
r""" - Always surround these binary operators with a single space on either side: assignment (=), augmented assignment (+=, -= etc.),
utils/git-hooks/pep8.py:616
Methodmmul
SoA/svd.cpp:182
Methodmmul_ata
SoA/svd.cpp:194
MethodnewDirFromAngle
SoA/FloraGenerator.cpp:1333
MethodnewGame
SoA/MainMenuScriptedUI.cpp:120
MethodnewGame
SoA/MainMenuScreen.cpp:218
MethodnewLocationBuffer
SoA/WorldIO.cpp:920
Methodoccludes
SoA/TestBlockViewScreen.cpp:110
Methodoff
SoA/svd.cpp:173
MethodoffsetChunkGridPosition
SoA/VoxelSpaceUtils.cpp:84
MethodonAccessorAdd
SoA/ChunkGrid.cpp:92
MethodonAccessorRemove
SoA/ChunkGrid.cpp:120
MethodonAddSphericalVoxelComponent
SoA/ChunkMeshManager.cpp:190
MethodonAddSphericalVoxelComponent
SoA/BlockTexturePack.cpp:363
MethodonDataChange
SoA/ChunkMeshManager.cpp:254
MethodonEntry
SoA/TestBlockViewScreen.cpp:181
MethodonEntry
SoA/TestPlanetGenScreen.cpp:33
MethodonEntry
SoA/GamePlayScreen.cpp:75
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