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hub / github.com/RedPandaProjects/UnrealEngine / Lock

Method Lock

Source/WinDrv/WinViewport.cpp:432–479  ·  view source on GitHub ↗

Lock the viewport window and set the approprite Screen and RealScreen fields of Viewport. Returns 1 if locked successfully, 0 if failed. Note that a lock failing is not a critical error; it's a sign that a DirectDraw mode has ended or the user has closed a viewport window.

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Callers 1

PollMethod · 0.45

Calls 4

appErrorfFunction · 0.85
ddErrorMethod · 0.80
EndFullscreenMethod · 0.80
RestoreMethod · 0.45

Tested by

no test coverage detected