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hub / github.com/RedPandaProjects/UnrealEngine / findWaterLine

Method findWaterLine

Source/Engine/Src/UnPhysic.cpp:1357–1373  ·  view source on GitHub ↗

get as close to waterline as possible, staying on same side as currently

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Callers

nothing calls this directly

Calls 1

PointRegionMethod · 0.80

Tested by

no test coverage detected