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hub / github.com/RedPandaProjects/UnrealEngine / CalcNormal

Method CalcNormal

Source/Engine/Src/UnFPoly.cpp:415–431  ·  view source on GitHub ↗

Compute normal of an FPoly. Works even if FPoly has 180-degree-angled sides (which are often created during T-joint elimination). Returns nonzero result (plus sets normal vector to zero) if a problem occurs.

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Callers

nothing calls this directly

Calls 1

FVectorFunction · 0.50

Tested by

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