MCPcopy Create free account
hub / github.com/RedPandaProjects/UnrealEngine / ActorLineCheck

Method ActorLineCheck

Source/Engine/Src/UnActCol.cpp:485–533  ·  view source on GitHub ↗

Make a time-sorted list of all actors which overlap a cylinder moving along a line from Start to End. If LevelInfo is specified, also checks for collision with the level itself and terminates collision when the trace hits solid space. Note: This routine is very inefficient for large lines, because it checks collision with all actors inside a bounding box containing the line's start and end point.

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 1

MultiLineCheckMethod · 0.80

Calls 5

FBoxFunction · 0.85
GetHashIndicesFunction · 0.85
GetPrimitiveMethod · 0.80
LineCheckMethod · 0.45
GetNextMethod · 0.45

Tested by

no test coverage detected