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hub / github.com/RedPandaProjects/UnrealEngine / CheckVolumeVisibility

Method CheckVolumeVisibility

Source/Editor/Src/UnVisi.cpp:830–891  ·  view source on GitHub ↗

Recursively check for visibility starting at the source portal Source in leaf iSourceLeaf, flowing through the clip portal Clip, and terminating in all immediate neighbor leaves of ClipLeaf.

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Callers

nothing calls this directly

Calls 6

NextMethod · 0.80
GetNeighborLeafOfMethod · 0.80
GetPolyFacingOutOfMethod · 0.80
FacesMethod · 0.80
AddItemMethod · 0.80
SetMethod · 0.45

Tested by

no test coverage detected