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hub / github.com/RedPandaProjects/UnrealEngine / BuildConnectivity

Method BuildConnectivity

Source/Editor/Src/UnVisi.cpp:1060–1082  ·  view source on GitHub ↗

Build 64x64 zone connectivity matrix. Entry(i,j) is set if node i is connected to node j. Entry(i,i) is always set by definition. This structure is built by analyzing all portals in the world and tagging the two zones they connect. Called by: TestVisibility.

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Calls 1

NumMethod · 0.80

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