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hub / github.com/RedPandaProjects/UnrealEngine / Create

Method Create

Source/Core/Src/UnCache.cpp:439–573  ·  view source on GitHub ↗

Create an element in the cache. This is O(num_items_in_cache), sacrificing some speed in the name of better cache efficiency. However there aren't any really good algorithms for priority queues where most priorities change every iteration this that I'm aware of.

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Callers

nothing calls this directly

Calls 5

AlignFunction · 0.85
appErrorfFunction · 0.85
UnhashFunction · 0.85
GHashFunction · 0.85
ConditionalCheckStateFunction · 0.85

Tested by

no test coverage detected