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hub / github.com/RedPandaProjects/UnrealEngine / FilterEdPoly

Function FilterEdPoly

Source/Editor/Src/UnBsp.cpp:1279–1505  ·  view source on GitHub ↗

Filter an EdPoly through the Bsp recursively, calling FilterFunc for all chunks that fall into leaves. FCoplanarInfo is used to handle the tricky case of double-recursion for polys that must be filtered through a node's front, then filtered through the node's back, in order to handle coplanar CSG properly.

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Callers 2

FilterLeafFunction · 0.85
BspFilterFPolyFunction · 0.85

Calls 4

FilterLeafFunction · 0.85
SplitInHalfMethod · 0.80
SplitWithPlaneMethod · 0.80
IsCsgMethod · 0.80

Tested by

no test coverage detected