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OpenXR API layer for providing camera passthrough (Mixed Reality) support to SteamVR.
This layer allows OpenXR applications that use the OpenXR passthrough feature to enable it when using the SteamVR runtime. It also allows forcing several different passthrough modes onto applications that themselves do not support it.
The SteamVR runtime itself does not currently support any OpenXR passthrough features, but provides access to the camera video feeds and projection data through the proprietary OpenVR interface. This layer acts as a compositor in-between the application and runtime, retrieves the passthrough data from either OpenVR or a USB camera, and renders it on the frames submitted by the application before passing them on to the runtime.
Please report any issues! Any comments and suggestions are also appreciated.
Repo website: https://github.com/Rectus/openxr-steamvr-passthrough
This is an experimental release. Please be careful when using passthrough.
This software is distributed as-is, without any warranties or conditions of any kind. Use at your own risk!
Using the 3D stereo mode may induce heavy flickering on the display. Exercise caution if you are photosensitive.
XR_FB_passthrough.XR_KHR_composition_layer_depth extension.XR_FB_passthrough extension may or may not work.passthrough-setup.exe utility, and select the Install option to install the API layer. Note that if you want to move the files, you will need to run the utility again.passthrough-setup.exe utility and select the Uninstall option.Starting an OpenXR application will automatically start the API layer. If the application natively supports passthrough, the API layer will by default notify the application that additional environment blend modes and vendor features are available. If the application does not support any OpenXR passthrough features, it is still possible to enable limited passthrough modes (see below).
While an application is running, the SteamVR dashboard will have an additional button in the bottom left, pressing it will open the settings overlay. The settings menu is also accessible from the Windows notification area.

The options under the OpenXR Core allow setting what passthrough modes are available for the application to use, as well as what mode it should prefer. Some applications may automatically switch to the preferred mode even though they don't support passthrough.
The options under Overrides allow forcing the passthrough mode regardless of whether the application has support for passthrough. Note that the Alpha Blend mode will show nothing unless the application submits alpha channels to the compositor.
The Additive mode will blend the passthrough on top of the view.
The Opaque mode will replace the application view with the passthrough.
The Masked mode allows setting a chroma key color that gets replaced with the passthrough view, as well as range for how similar colors get replaced, and a smoothness of the transition.
The settings can also be edited from %APPDATA%\OpenXR SteamVR Passthrough\config.ini
See the project Wiki for more information.
The following are required: - Visual Studio 2022 - The MSVC build tools, and the Windows 10 SDK (installed via the Visual Studio Installer as "Desktop development with C++"). - Python 3 interpreter (installed via the Visual Studio Installer or externally available in your PATH). - OpenXR SDK Source (Included as Git submodule) - OpenXR SDK (Included as Git submodule) - OpenVR (Included as Git submodule, the project is setup for static linking by default - requires custom source build) - LodePNG (Included as Git submodule) - SimpleINI (Included as Git submodule) - Dear ImGui (Included as Git submodule) - spdlog (Included as Git submodule) - Vulkan SDK (Uses the VULKAN_SDK environment variable) - OpenCV 4.10.0 (The project is setup for static linking by default - requires custom source build) - OpenCV-Contrib (The ximgproc module needs to be built along with OpenCV for WLS and FBS filtering support.) - Volk (Included as Git submodule)
Based on OpenXR-Layer-Template
$ claude mcp add openxr-steamvr-passthrough \
-- python -m otcore.mcp_server <graph>