A little color square. Return true when clicked. FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set.
| 5454 | // 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. |
| 5455 | // Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. |
| 5456 | bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size) |
| 5457 | { |
| 5458 | ImGuiWindow* window = GetCurrentWindow(); |
| 5459 | if (window->SkipItems) |
| 5460 | return false; |
| 5461 | |
| 5462 | ImGuiContext& g = *GImGui; |
| 5463 | const ImGuiID id = window->GetID(desc_id); |
| 5464 | float default_size = GetFrameHeight(); |
| 5465 | if (size.x == 0.0f) |
| 5466 | size.x = default_size; |
| 5467 | if (size.y == 0.0f) |
| 5468 | size.y = default_size; |
| 5469 | const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); |
| 5470 | ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); |
| 5471 | if (!ItemAdd(bb, id)) |
| 5472 | return false; |
| 5473 | |
| 5474 | bool hovered, held; |
| 5475 | bool pressed = ButtonBehavior(bb, id, &hovered, &held); |
| 5476 | |
| 5477 | if (flags & ImGuiColorEditFlags_NoAlpha) |
| 5478 | flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); |
| 5479 | |
| 5480 | ImVec4 col_rgb = col; |
| 5481 | if (flags & ImGuiColorEditFlags_InputHSV) |
| 5482 | ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z); |
| 5483 | |
| 5484 | ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f); |
| 5485 | float grid_step = ImMin(size.x, size.y) / 2.99f; |
| 5486 | float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); |
| 5487 | ImRect bb_inner = bb; |
| 5488 | float off = 0.0f; |
| 5489 | if ((flags & ImGuiColorEditFlags_NoBorder) == 0) |
| 5490 | { |
| 5491 | off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. |
| 5492 | bb_inner.Expand(off); |
| 5493 | } |
| 5494 | if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) |
| 5495 | { |
| 5496 | float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); |
| 5497 | RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight); |
| 5498 | window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft); |
| 5499 | } |
| 5500 | else |
| 5501 | { |
| 5502 | // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha |
| 5503 | ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; |
| 5504 | if (col_source.w < 1.0f) |
| 5505 | RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); |
| 5506 | else |
| 5507 | window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); |
| 5508 | } |
| 5509 | RenderNavHighlight(bb, id); |
| 5510 | if ((flags & ImGuiColorEditFlags_NoBorder) == 0) |
| 5511 | { |
| 5512 | if (g.Style.FrameBorderSize > 0.0f) |
| 5513 | RenderFrameBorder(bb.Min, bb.Max, rounding); |
nothing calls this directly
no test coverage detected