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Functions2,584 in github.com/Raais/ImStudio

FunctionImGui_ImplGlfw_MonitorCallback
src/third-party/imgui/backends/imgui_impl_glfw.cpp:378
FunctionImGui_ImplGlfw_MouseButtonCallback
src/third-party/imgui/backends/imgui_impl_glfw.cpp:256
FunctionImGui_ImplGlfw_ScrollCallback
src/third-party/imgui/backends/imgui_impl_glfw.cpp:269
FunctionImGui_ImplGlfw_SetClipboardText
src/third-party/imgui/backends/imgui_impl_glfw.cpp:129
FunctionImGui_ImplGlfw_WindowFocusCallback
src/third-party/imgui/backends/imgui_impl_glfw.cpp:325
MethodImGui_ImplOpenGL2_Data
src/third-party/imgui/backends/imgui_impl_opengl2.cpp:64
FunctionImGui_ImplOpenGL2_Init
Functions
src/third-party/imgui/backends/imgui_impl_opengl2.cpp:75
FunctionImGui_ImplOpenGL2_NewFrame
src/third-party/imgui/backends/imgui_impl_opengl2.cpp:100
FunctionImGui_ImplOpenGL2_RenderDrawData
OpenGL2 Render function. Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explici
src/third-party/imgui/backends/imgui_impl_opengl2.cpp:156
FunctionImGui_ImplOpenGL2_Shutdown
src/third-party/imgui/backends/imgui_impl_opengl2.cpp:88
MethodImGui_ImplOpenGL3_Data
src/third-party/imgui/backends/imgui_impl_opengl3.cpp:196
MethodImGui_ImplSDL2_Data
src/third-party/imgui/backends/imgui_impl_sdl.cpp:90
FunctionImGui_ImplSDL2_GetClipboardText
Functions
src/third-party/imgui/backends/imgui_impl_sdl.cpp:103
FunctionImGui_ImplSDL2_InitForD3D
src/third-party/imgui/backends/imgui_impl_sdl.cpp:382
FunctionImGui_ImplSDL2_InitForMetal
src/third-party/imgui/backends/imgui_impl_sdl.cpp:390
FunctionImGui_ImplSDL2_InitForSDLRenderer
src/third-party/imgui/backends/imgui_impl_sdl.cpp:395
FunctionImGui_ImplSDL2_InitForVulkan
src/third-party/imgui/backends/imgui_impl_sdl.cpp:374
FunctionImGui_ImplSDL2_NewFrame
src/third-party/imgui/backends/imgui_impl_sdl.cpp:514
FunctionImGui_ImplSDL2_SetClipboardText
src/third-party/imgui/backends/imgui_impl_sdl.cpp:112
FunctionImGui_ImplSDL2_Shutdown
src/third-party/imgui/backends/imgui_impl_sdl.cpp:400
MethodImGui_ImplSDLRenderer_Data
src/third-party/imgui/backends/imgui_impl_sdlrenderer.cpp:45
FunctionImGui_ImplSDLRenderer_Init
Functions
src/third-party/imgui/backends/imgui_impl_sdlrenderer.cpp:56
FunctionImGui_ImplSDLRenderer_NewFrame
src/third-party/imgui/backends/imgui_impl_sdlrenderer.cpp:96
FunctionImGui_ImplSDLRenderer_RenderDrawData
src/third-party/imgui/backends/imgui_impl_sdlrenderer.cpp:105
FunctionImGui_ImplSDLRenderer_Shutdown
src/third-party/imgui/backends/imgui_impl_sdlrenderer.cpp:73
FunctionImGui_ImplVulkanH_CreateOrResizeWindow
Create or resize window
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1438
FunctionImGui_ImplVulkanH_DestroyWindow
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1446
FunctionImGui_ImplVulkanH_SelectPresentMode
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1187
FunctionImGui_ImplVulkanH_SelectSurfaceFormat
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1142
MethodImGui_ImplVulkanH_Window
src/third-party/imgui/backends/imgui_impl_vulkan.h:148
FunctionImGui_ImplVulkan_CreateFontsTexture
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:573
MethodImGui_ImplVulkan_Data
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:119
FunctionImGui_ImplVulkan_Init
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1026
FunctionImGui_ImplVulkan_LoadFunctions
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1005
FunctionImGui_ImplVulkan_NewFrame
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1069
FunctionImGui_ImplVulkan_RenderDrawData
Render function
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:432
FunctionImGui_ImplVulkan_SetMinImageCount
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1076
FunctionImGui_ImplVulkan_Shutdown
src/third-party/imgui/backends/imgui_impl_vulkan.cpp:1057
FunctionImGui_ImplWGPU_Init
src/third-party/imgui/backends/imgui_impl_wgpu.cpp:665
FunctionImGui_ImplWGPU_NewFrame
src/third-party/imgui/backends/imgui_impl_wgpu.cpp:714
FunctionImGui_ImplWGPU_RenderDrawData
Render function (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
src/third-party/imgui/backends/imgui_impl_wgpu.cpp:329
FunctionImGui_ImplWGPU_Shutdown
src/third-party/imgui/backends/imgui_impl_wgpu.cpp:703
MethodImGui_ImplWin32_Data
src/third-party/imgui/backends/imgui_impl_win32.cpp:97
FunctionImGui_ImplWin32_EnableAlphaCompositing
[experimental] Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c (the Dwm* functions are Vista era functions but we
src/third-party/imgui/backends/imgui_impl_win32.cpp:761
FunctionImGui_ImplWin32_EnableDpiAwareness
Helper function to enable DPI awareness without setting up a manifest
src/third-party/imgui/backends/imgui_impl_win32.cpp:689
FunctionImGui_ImplWin32_GetDpiScaleForHwnd
src/third-party/imgui/backends/imgui_impl_win32.cpp:744
FunctionImGui_ImplWin32_Init
Functions
src/third-party/imgui/backends/imgui_impl_win32.cpp:110
FunctionImGui_ImplWin32_NewFrame
src/third-party/imgui/backends/imgui_impl_win32.cpp:331
FunctionImGui_ImplWin32_Shutdown
src/third-party/imgui/backends/imgui_impl_win32.cpp:160
FunctionImGui_ImplWin32_WndProcHandler
src/third-party/imgui/backends/imgui_impl_win32.cpp:502
FunctionImHash
src/third-party/imgui/imgui_internal.h:300
FunctionImInvLength
src/third-party/imgui/imgui_internal.h:441
FunctionImModPositive
src/third-party/imgui/imgui_internal.h:446
MethodImPool
src/third-party/imgui/imgui_internal.h:632
FunctionImSign
src/third-party/imgui/imgui_internal.h:413
MethodImSpan
Constructors, destructor
src/third-party/imgui/imgui_internal.h:578
MethodImSpanAllocator
src/third-party/imgui/imgui_internal.h:610
FunctionImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
src/third-party/imgui/imgui.cpp:1512
FunctionImStrlenW
src/third-party/imgui/imgui.cpp:1562
FunctionImStrnicmp
src/third-party/imgui/imgui.cpp:1519
FunctionImVec1
src/third-party/imgui/imgui_internal.h:472
MethodImVec2ih
src/third-party/imgui/imgui_internal.h:480
MethodImVec4
src/third-party/imgui/imgui.h:265
MethodImage
src/third-party/imgui/imgui_widgets.cpp:1004
MethodImageButton
frame_padding < 0: uses FramePadding from style (default) frame_padding = 0: no framing frame_padding > 0: set framing size
src/third-party/imgui/imgui_widgets.cpp:1059
MethodImageButtonEx
ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) We provide this internal helper to write your own variant while
src/third-party/imgui/imgui_widgets.cpp:1030
MethodIndent
src/third-party/imgui/imgui.cpp:8357
MethodInitialize
src/third-party/imgui/imgui.cpp:4431
MethodInputDouble
src/third-party/imgui/imgui_widgets.cpp:3523
MethodInputFloat
src/third-party/imgui/imgui_widgets.cpp:3480
MethodInputFloat2
src/third-party/imgui/imgui_widgets.cpp:3486
MethodInputFloat3
src/third-party/imgui/imgui_widgets.cpp:3491
MethodInputFloat4
src/third-party/imgui/imgui_widgets.cpp:3496
MethodInputInt
src/third-party/imgui/imgui_widgets.cpp:3501
MethodInputInt2
src/third-party/imgui/imgui_widgets.cpp:3508
MethodInputInt3
src/third-party/imgui/imgui_widgets.cpp:3513
MethodInputInt4
src/third-party/imgui/imgui_widgets.cpp:3518
MethodInputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
src/third-party/imgui/imgui_widgets.cpp:3371
MethodInputScalarN
src/third-party/imgui/imgui_widgets.cpp:3445
MethodInputText
src/third-party/imgui/imgui_widgets.cpp:3538
MethodInputText
src/third-party/imgui/misc/cpp/imgui_stdlib.cpp:38
FunctionInputTextCallback
src/third-party/imgui/misc/cpp/imgui_stdlib.cpp:17
MethodInputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
src/third-party/imgui/imgui_widgets.cpp:3901
MethodInputTextMultiline
src/third-party/imgui/imgui_widgets.cpp:3544
MethodInputTextMultiline
src/third-party/imgui/misc/cpp/imgui_stdlib.cpp:50
MethodInputTextWithHint
src/third-party/imgui/imgui_widgets.cpp:3549
MethodInputTextWithHint
src/third-party/imgui/misc/cpp/imgui_stdlib.cpp:62
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
src/third-party/imgui/imgui_widgets.cpp:732
MethodIsAnyItemActive
src/third-party/imgui/imgui.cpp:5064
MethodIsAnyItemFocused
src/third-party/imgui/imgui.cpp:5070
MethodIsAnyItemHovered
src/third-party/imgui/imgui.cpp:5058
MethodIsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
src/third-party/imgui/imgui.cpp:7713
MethodIsClippedEx
src/third-party/imgui/imgui.cpp:3552
MethodIsDelivery
src/third-party/imgui/imgui.h:2131
MethodIsDragDropPayloadBeingAccepted
src/third-party/imgui/imgui.cpp:11163
FunctionIsInverted
src/third-party/imgui/imgui_internal.h:519
MethodIsItemActivated
src/third-party/imgui/imgui.cpp:5007
MethodIsItemActive
src/third-party/imgui/imgui.cpp:4999
MethodIsItemActiveAlt
src/utils/ims_utils.cpp:330
MethodIsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
src/third-party/imgui/imgui.cpp:5041
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