| 3 | int pauseMenuButtonCount; |
| 4 | |
| 5 | void PauseMenu_Create(void *objPtr) |
| 6 | { |
| 7 | RSDK_THIS(PauseMenu); |
| 8 | |
| 9 | // code has been here from TitleScreen_Create due to the possibility of opening the dev menu before this loads :( |
| 10 | #if !RETRO_USE_ORIGINAL_CODE |
| 11 | int heading = -1, labelTex = -1, textTex = -1; |
| 12 | |
| 13 | if (fontList[FONT_HEADING].count <= 2) { |
| 14 | if (Engine.useHighResAssets) |
| 15 | heading = LoadTexture("Data/Game/Menu/Heading_EN.png", TEXFMT_RGBA4444); |
| 16 | else |
| 17 | heading = LoadTexture("Data/Game/Menu/Heading_EN@1x.png", TEXFMT_RGBA4444); |
| 18 | LoadBitmapFont("Data/Game/Menu/Heading_EN.fnt", FONT_HEADING, heading); |
| 19 | } |
| 20 | |
| 21 | if (fontList[FONT_LABEL].count <= 2) { |
| 22 | if (Engine.useHighResAssets) |
| 23 | labelTex = LoadTexture("Data/Game/Menu/Label_EN.png", TEXFMT_RGBA4444); |
| 24 | else |
| 25 | labelTex = LoadTexture("Data/Game/Menu/Label_EN@1x.png", TEXFMT_RGBA4444); |
| 26 | LoadBitmapFont("Data/Game/Menu/Label_EN.fnt", FONT_LABEL, labelTex); |
| 27 | } |
| 28 | |
| 29 | if (fontList[FONT_TEXT].count <= 2) { |
| 30 | textTex = LoadTexture("Data/Game/Menu/Text_EN.png", TEXFMT_RGBA4444); |
| 31 | LoadBitmapFont("Data/Game/Menu/Text_EN.fnt", FONT_TEXT, textTex); |
| 32 | } |
| 33 | |
| 34 | switch (Engine.language) { |
| 35 | case RETRO_JP: |
| 36 | if (heading >= 0) { |
| 37 | heading = LoadTexture("Data/Game/Menu/Heading_JA@1x.png", TEXFMT_RGBA4444); |
| 38 | LoadBitmapFont("Data/Game/Menu/Heading_JA.fnt", FONT_HEADING, heading); |
| 39 | } |
| 40 | |
| 41 | if (labelTex >= 0) { |
| 42 | labelTex = LoadTexture("Data/Game/Menu/Label_JA@1x.png", TEXFMT_RGBA4444); |
| 43 | LoadBitmapFont("Data/Game/Menu/Label_JA.fnt", FONT_LABEL, labelTex); |
| 44 | } |
| 45 | |
| 46 | if (textTex >= 0) { |
| 47 | textTex = LoadTexture("Data/Game/Menu/Text_JA@1x.png", TEXFMT_RGBA4444); |
| 48 | LoadBitmapFont("Data/Game/Menu/Text_JA.fnt", FONT_TEXT, textTex); |
| 49 | } |
| 50 | break; |
| 51 | case RETRO_RU: |
| 52 | if (heading >= 0) { |
| 53 | if (Engine.useHighResAssets) |
| 54 | heading = LoadTexture("Data/Game/Menu/Heading_RU.png", TEXFMT_RGBA4444); |
| 55 | else |
| 56 | heading = LoadTexture("Data/Game/Menu/Heading_RU@1x.png", TEXFMT_RGBA4444); |
| 57 | LoadBitmapFont("Data/Game/Menu/Heading_RU.fnt", FONT_HEADING, heading); |
| 58 | } |
| 59 | |
| 60 | if (labelTex >= 0) { |
| 61 | if (Engine.useHighResAssets) |
| 62 | labelTex = LoadTexture("Data/Game/Menu/Label_RU.png", TEXFMT_RGBA4444); |
nothing calls this directly
no test coverage detected