| 24 | #include <locale> |
| 25 | |
| 26 | void OpenModMenu() |
| 27 | { |
| 28 | Engine.gameMode = ENGINE_INITMODMENU; |
| 29 | Engine.modMenuCalled = true; |
| 30 | } |
| 31 | |
| 32 | #if RETRO_PLATFORM == RETRO_ANDROID |
| 33 | namespace fs = std::__fs::filesystem; // this is so we can avoid using c++17, which causes a ton of warnings w asio and looks ugly |
nothing calls this directly
no outgoing calls
no test coverage detected