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hub / github.com/RIPmr/MoonEngine / multVec

Method multVec

ToyBox/Matrix4x4.h:456–467  ·  view source on GitHub ↗

especially when the matrix is projective matrix the coordinate w is more often than not equals to 1 so we need to divided x, y, z by w to convert the coordinates from homogeneous back to Cartesian coordinates

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Callers 11

UpdateWorldBBoxMethod · 0.80
InitDummyMapMethod · 0.80
ManipulateMassiveMethod · 0.80
WorldToScreenPosMethod · 0.80
GetMouseRayMethod · 0.80
GetMouseRayAccurateMethod · 0.80
RotateAroundMethod · 0.80
SetupParametersMethod · 0.80
HitMethod · 0.80
GETMethod · 0.80
SETMethod · 0.80

Calls 1

Vector3Class · 0.70

Tested by

no test coverage detected