------------------------------------------------------------------------ void setMat2(const std::string &name, const Matrix2x2 &mat) const { glUniformMatrix2fv(glGetUniformLocation(localID, name.c_str()), 1, GL_FALSE, &mat[0][0]); }*/ ------------------------------------------------------------------------ void setMat3(const std::string &name, const Matrix3x3 &mat) const { glUniformMatrix3
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