| 120 | } |
| 121 | |
| 122 | void SubModePanel::UpdateStatus(const MsgClientFloatControllerPanelUpdate& msg) { |
| 123 | if (MsgClientFloatControllerPanelUpdate::EUpdate::kWorkMode == msg.update_type_) { |
| 124 | sb_game_->SetStatus(SwitchWorkMode::kGame == settings_->work_mode_); |
| 125 | sb_work_->SetStatus(SwitchWorkMode::kWork == settings_->work_mode_); |
| 126 | } |
| 127 | } |
| 128 | } |