| 272 | } |
| 273 | |
| 274 | bool UI::Menu::onInputAction(Engine::ActionType action) |
| 275 | { |
| 276 | using Engine::ActionType; |
| 277 | |
| 278 | switch (action) |
| 279 | { |
| 280 | case ActionType::UI_Up: |
| 281 | if (!m_SelectableItems.empty()) |
| 282 | { |
| 283 | // Make sure we really do have a selectable item active |
| 284 | unsigned cnt = 0; |
| 285 | do |
| 286 | { |
| 287 | m_SelectedItem = Utils::mod(m_SelectedItem - 1, static_cast<int>(m_SelectableItems.size())); |
| 288 | cnt++; |
| 289 | } while (!m_Items[m_SelectableItems[m_SelectedItem]]->isSelectable() && cnt != m_SelectableItems.size()); |
| 290 | } |
| 291 | break; |
| 292 | |
| 293 | case ActionType::UI_Down: |
| 294 | if (!m_SelectableItems.empty()) |
| 295 | { |
| 296 | // Skip all items which are no longer selectable |
| 297 | do |
| 298 | { |
| 299 | m_SelectedItem = Utils::mod(m_SelectedItem + 1, static_cast<int>(m_SelectableItems.size())); |
| 300 | } while (!m_Items[m_SelectableItems[m_SelectedItem]]->isSelectable()); |
| 301 | } |
| 302 | break; |
| 303 | |
| 304 | case ActionType::UI_Confirm: |
| 305 | if (!m_SelectableItems.empty()) performSelectAction(m_SelectableItems[m_SelectedItem]); |
| 306 | break; |
| 307 | |
| 308 | case ActionType::UI_Close: |
| 309 | return true; |
| 310 | |
| 311 | default: |
| 312 | break; |
| 313 | } |
| 314 | return false; |
| 315 | } |
| 316 | |
| 317 | void UI::Menu::performSelectAction(Daedalus::GameState::MenuItemHandle item) |
| 318 | { |
nothing calls this directly
no test coverage detected