| 64 | } |
| 65 | |
| 66 | void PhysicsSystem::update(double dt) |
| 67 | { |
| 68 | m_pDynamicsWorld->stepSimulation(static_cast<btScalar>(dt)); |
| 69 | |
| 70 | const auto& ctuple = m_World.getComponentDataBundle().m_Data; |
| 71 | size_t num = m_World.getComponentDataBundle().m_NumElements; |
| 72 | |
| 73 | // Copy all physics-transforms to the position-components |
| 74 | Components::EntityComponent* ents = std::get<Components::EntityComponent*>(ctuple); |
| 75 | Components::PhysicsComponent* phys = std::get<Components::PhysicsComponent*>(ctuple); |
| 76 | Components::PositionComponent* pos = std::get<Components::PositionComponent*>(ctuple); |
| 77 | Components::LogicComponent* log = std::get<Components::LogicComponent*>(ctuple); |
| 78 | Components::VisualComponent* vis = std::get<Components::VisualComponent*>(ctuple); |
| 79 | |
| 80 | for (size_t i = 0; i < num; i++) |
| 81 | { |
| 82 | Components::ComponentMask mask = ents[i].m_ComponentMask; |
| 83 | |
| 84 | if ((mask & Components::PhysicsComponent::MASK) != 0 && !phys[i].m_IsStatic) |
| 85 | { |
| 86 | // Copy to position-component |
| 87 | pos[i].m_WorldMatrix = Components::Actions::Physics::getRigidBodyTransform(phys[i]); |
| 88 | |
| 89 | // Broadcast to others |
| 90 | if ((mask & Components::LogicComponent::MASK) != 0 && log[i].m_pLogicController) |
| 91 | log[i].m_pLogicController->onTransformChanged(); |
| 92 | |
| 93 | if ((mask & Components::VisualComponent::MASK) != 0 && vis[i].m_pVisualController) |
| 94 | vis[i].m_pVisualController->onTransformChanged(); |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | void PhysicsSystem::addRigidBody(btRigidBody* body) |
| 100 | { |
nothing calls this directly
no test coverage detected