* Sets the entity of the NPC the player is currently playing as */
| 124 | * Sets the entity of the NPC the player is currently playing as |
| 125 | */ |
| 126 | void setPlayerEntity(Handle::EntityHandle player) { m_PlayerEntity = player; } |
| 127 | /** |
| 128 | * Returns a list of all npcs found inside the given sphere |
| 129 | * @param center Center of the search-sphere |
no outgoing calls
no test coverage detected