| 166 | } |
| 167 | |
| 168 | std::string SavegameManager::buildWorldPath(int idx, const std::string& worldName) |
| 169 | { |
| 170 | return buildSavegamePath(idx) + "/world_" + worldName + ".json"; |
| 171 | } |
| 172 | |
| 173 | void Engine::SavegameManager::init(Engine::GameEngine& engine) |
| 174 | { |
nothing calls this directly
no outgoing calls
no test coverage detected