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hub / github.com/REGoth-project/REGoth / buildWorldPath

Method buildWorldPath

src/logic/SavegameManager.cpp:168–171  ·  view source on GitHub ↗

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166}
167
168std::string SavegameManager::buildWorldPath(int idx, const std::string& worldName)
169{
170 return buildSavegamePath(idx) + "/world_" + worldName + ".json";
171}
172
173void Engine::SavegameManager::init(Engine::GameEngine& engine)
174{

Callers

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Calls

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