| 820 | } |
| 821 | |
| 822 | bool NpcAnimationHandler::isFightAnimationPlaying() |
| 823 | { |
| 824 | const std::string weaponAniTag = getWeaponAniTag(getController().getWeaponMode()); |
| 825 | return isAnimationActive("T_"+ weaponAniTag + "ATTACKR") |
| 826 | || isAnimationActive("T_"+ weaponAniTag + "ATTACKL") |
| 827 | ||isAnimationActive("S_"+ weaponAniTag + "ATTACK") |
| 828 | || isAnimationActive("T_"+ weaponAniTag + "PARADE_0"); |
| 829 | } |
| 830 |
nothing calls this directly
no test coverage detected