| 662 | } |
| 663 | |
| 664 | bool NpcAnimationHandler::isAnimationSetUsable(EWeaponMode weaponMode) |
| 665 | { |
| 666 | AnimationSet& set = m_Anims[(int)weaponMode]; |
| 667 | |
| 668 | bool valid = false; |
| 669 | |
| 670 | valid = valid || set.s_run.isValid(); |
| 671 | valid = valid || set.s_runl.isValid(); |
| 672 | valid = valid || set.s_walk.isValid(); |
| 673 | valid = valid || set.s_walkl.isValid(); |
| 674 | |
| 675 | return valid; |
| 676 | } |
| 677 | |
| 678 | void NpcAnimationHandler::setWalkMode(NpcAnimationHandler::WalkMode walkMode) |
| 679 | { |