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github.com/REGoth-project/REGoth
/ Action_Stand
Method
Action_Stand
src/logic/NpcAnimationHandler.cpp:86–89 ·
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Source
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84
}
85
86
void NpcAnimationHandler::Action_Stand(bool force, bool allowTurning)
87
{
88
startAni_Stand(force, allowTurning);
89
}
90
91
void NpcAnimationHandler::Action_DrawWeapon(int part)
92
{
Callers
3
standup
Method · 0.80
playerUpdate
Method · 0.80
npcUpdate
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected