| 418 | } |
| 419 | |
| 420 | void NpcAIHandler::resetKeyStates() |
| 421 | { |
| 422 | m_MovementState.isStrafeLeft = false; |
| 423 | m_MovementState.isStrafeRight = false; |
| 424 | m_MovementState.isForward = false; |
| 425 | m_MovementState.isBackward = false; |
| 426 | m_MovementState.isTurnLeft = false; |
| 427 | m_MovementState.isTurnRight = false; |
| 428 | m_MovementState.isLastWeaponKey = false; |
| 429 | m_MovementState.isAction = false; |
| 430 | //MoveSpeed1 = false; |
| 431 | //MoveSpeed2 = false; |
| 432 | } |
| 433 | |
| 434 | PlayerController& NpcAIHandler::getController() const |
| 435 | { |
nothing calls this directly
no outgoing calls
no test coverage detected