| 62 | } |
| 63 | |
| 64 | void GameSession::removeAllWorlds() |
| 65 | { |
| 66 | while (!m_WorldInstances.empty()) |
| 67 | { |
| 68 | Handle::WorldHandle w = m_Worlds.front(); |
| 69 | removeWorld(w); |
| 70 | } |
| 71 | setMainWorld(Handle::WorldHandle::makeInvalidHandle()); |
| 72 | } |
| 73 | |
| 74 | void GameSession::setMainWorld(Handle::WorldHandle world) |
| 75 | { |