| 30 | } |
| 31 | |
| 32 | void GameSession::addInactiveWorld(const std::string& worldName, nlohmann::json&& exportedWorld) |
| 33 | { |
| 34 | m_InactiveWorlds[worldName] = exportedWorld; |
| 35 | } |
| 36 | |
| 37 | bool GameSession::hasInactiveWorld(const std::string& worldName) |
| 38 | { |
nothing calls this directly
no outgoing calls
no test coverage detected