| 7 | #include <components/EntityActions.h> |
| 8 | |
| 9 | Handle::EntityHandle Content::Wrap::createEntity(World::WorldInstance& world, Components::ComponentMask mask) |
| 10 | { |
| 11 | return world.addEntity(mask); |
| 12 | } |
| 13 | |
| 14 | Components::StaticMeshComponent& Content::Wrap::getStaticMeshComponent(World::WorldInstance& world, |
| 15 | Handle::EntityHandle e) |